The 49ers’ month ahead is jam packed with business trips to start hawking their football worth.Business needs to pick up.Not only did they go 0-8 away from Levi’s Stadium last season, the 49ers have lost every away game before December in each season since 2014.SANTA CLARA, CA – AUGUST 17: A general view during a preseason game between the San Francisco 49ers and Denver Broncos at Levi’s Stadium on August 17, 2014 in Santa Clara, California. (Photo by Ezra Shaw/Getty Images)They landed …
AirAsia A320 An Airbus A320, registered PK-AXC with Indonesia AirAsia, operating flight QZ8501 with 162 passengers and crew aboard went missing on Sunday December 28. It left Surabaya at 5.20am local time and was due to arrive in Singapore at 8.20am.Before communication was lost, the pilots asked to deviate left of the planned flight route and to climb to an altitude of 38,000ft to avoid severe thunder storms.Indonesia air traffic control agreed to the request but shortly afterwards at 7.24 am contact was lost as it flew over the Java Sea near Belitung Island.Weather radar images of the area where contact was lost show intense thunderstorm activity.However pilots believe that the crew in trying to avoid the thunderstorm by climbing somehow have found themselves flying too slow and thus induced an aerodynamic stall similar to the circumstances of the loss of Air France Flt AF447 to crash in 2009. This could be caused by a variety of different factors. However, with a sophisticated aircraft such as the A320 this should be impossibleOne former A320 pilot who spoke to AirlineRatings.com said the A320 was flying far too slow when it disappeared and it “may have been in a stall.”“Flying slow at high altitude is very dangerous,” said the pilot. The A320 was shown on radar at 36,000ft at 353kts over 100kts too slow for the altitude and wind conditions. AirAsia and Airbus yesterday confirmed the plane was missing. “At this time, search and rescue operations are being conducted under the guidance of the Indonesian Civil Aviation Authority,” AirAsia said.The nationalities of those on board are 155 Indonesian, three are South Korean, one French, one Malaysian one Singaporean and one Briton.CNN meteorologist Derek Van Dam said there was very bad weather in the area. “We still had lines of very heavy thunderstorms when the plane was flying,” Mr Van Dam said.AirAsia has been in business as a low cost carrier since 2001 and has carried more than 217 million passengers.Until flight QZ8501, it had a perfect safety record.AirAsia’s Chief Executive Tony Fernandes, who flew yesterday to Surabaya, told media; “We don’t want to speculate but right now of course the plane has been missing for 12 hours and there’s a deep sense of depression here.“This is a massive shock to us and we are devastated by what has happened. It’s unbelievable.”Mr Fernandes said the A320 captain was very experienced with more than 20,500 hours and almost 7,000 of them with AirAsia.Sunu Widyatmoko, CEO of AirAsia Indonesia said, “We are deeply shocked and saddened by this incident. We are cooperating with the relevant authorities to the fullest extent to determine the cause of this incident. In the meantime, our main priority is keeping the families of our passengers and colleagues informed on the latest developments.”“We will do everything possible to support them as the investigation continues and have already mobilized a support team to help take care of their immediate needs, including accommodation and travel arrangements. A briefing center has also been set up in Surabaya for the families.”AirAsia has established an Emergency Call Centre available for family or friends of those who may have been on board the aircraft.The number for the hotline is +622129850801.A multinational search will resume at first light Indonesian time on Monday December 29. Singapore, Malaysia and Australia are assisting in the search.
Related Posts Why IoT Apps are Eating Device Interfaces The Rise and Rise of Mobile Payment Technology dan rowinski Role of Mobile App Analytics In-App Engagement What it Takes to Build a Highly Secure FinTech … The Template For The Future Of AndroidIngress is a bit of a curiosity. Only a handful of people have had access to the game to this point as Google has used its classic invitation-only method for rolling out the game. Ingress also has its own kind of underground, conspiracy theory marketing plan where the people from Niantic Labs come up with crazy storylines about fictional characters and their nefarious dealings. The plot line of Ingress is shrouded in mystery and heavily invested in the real world, but it is definitely an “alternate” version of reality.By rolling out Ingress to developers at I/O, Google hopes to show how mobile, location, multi-player and augmented reality functions can be integrated into developer application offerings. In that way, Ingress becomes a kind of “how-to” template to developers looking to create vibrant new offerings for Android games and apps, something that could benefit Google in a variety of ways.Google’s two most high profile projects could directly benefit from the features and functions found in Ingress. Google Now is Google’s future of search feature and provides semantic information to users by aggregating their data from search queries, Android location data and interests. Users are sent “cards” as notifications on their smartphones such as the scores of their favorite sports teams, weather or how long it will take them to get home from their current location. Google could easily add Ingress updates to Now while also using the location and activity data to better target ads to people. Ingress also seems like a game tailor-made for Google Glass, the company’s new augmented reality goggles. An application layer could be added to Glass that shows players where portals and other players are, allowing them to interact with the Ingress world from their field of vision. It behooves Google to show off the capabilities of Ingress to developers. Ingress is much more than a game, it is a map for developers and points to the future of Android. The way in which Ingress players interact with the real world could be a boon a variety of Google services and app developers. With Ingress, Google is showing people the way. There is a secret digital war happening all around us. The Enlightened and the Resistance battle for control of hidden portals scattered throughout our cities and neighborhoods. At times, the fighting can be fierce with rhetoric from both sides heated as hackers vie for control.This is not a battle between secret nationalist hacker armies and the U.S. Central Intelligence Agency. This is Ingress, the augmented/alternate reality game from Google’s clandestine Niantic Labs. And, if you are going to Google I/O later this month, you will soon be able to play, too.Ingress has been in closed beta since it rolled out to its first wave of users in late 2012. Google is now extending invites to the game to all registered attendees of its developers’ conference later this month in San Francisco and encouraging participants to sign in and test the game out before the conference. What Is Ingress?If you are not familiar with Ingress, the rules are pretty simple. When you sign up you are asked to pick the Enlightenment or Resistance. From a practical purpose, it does not really matter what side you pick except for the color of your side in the game (green for Enlightenment, blue for Resistance). Which side you choose depends on your stance on the dangers or potential of the game’s primary currency – Exotic Matter (XM). XM can be collected by moving around the physical world with your smartphone and spent to “hack” portals for your side.For instance, if I am in my neighborhood in Cambridge, Massachusetts, I can find a portal (which are usually landmarks, public buildings or other significant areas) and hack it with my smartphone using XM (and other various tools found in the game) and take control of it for my side. In my neighborhood, the closest portal is a post office. The game is kind of like an alternate reality massive-multiplayer online game played through your smartphone using the real world as your map. When ReadWrite reviewed Ingress in November 2012, we thought that the game (from a conceptual level) had a chance to reinvent what mobile gaming could look like in the coming years. Google probably thinks so too as it rolls out invites to all the developers attending I/O.Battle San FranciscoGoogle will be hosting two Ingress games during I/O. On Tuesday, May 14th the first floor of the Moscone West will be the stage for an Ingress battle from 4 to 6 p.m (all times PDT). The next day an Ingress battle is scheduled to break out at the I/O After Hours Party at Moscone West on the third floor between 7 and 10 p.m.A “major Ingress-wide game event” will take place in San Francisco on Thursday, May 16th from 7 to 9 p.m. This event will be open to non-Google I/O conference attendees. Google will also have a developer session during the conference at 3:30 p.m. on May 15th. Tags:#Android#Google#Google IO13
Shooting HandheldShooting something organically is a goal shared by many filmmakers. You want to make something honest, real, cheap, and (most importantly) you want to connect with your audience. I’m here to make the case for why shooting handheld isn’t always the best solution. If you’re looking at major motion pictures as a reference point, you’ll note that the best stories aren’t always told through the motion of the camera — rather, they rely on carefully composing the characters within a smooth shot. You’ll notice the smoothness of your vision if you stand up and walk around the room. It’s almost as if there is in-body stabilization built into your brain, acting as a gimbal of sorts.Shooting handheld is perfect for a variety of different shots and moments throughout your film. Action movies tend to use the shaky handheld aesthetic to bring the viewers in while making them anxious, then spit them out once the violence concludes. Directors like Paul Greengrass, Christoper Nolan (with the Dark Knight films), and plenty of others all block their scenes with the handheld view.Going for SmoothOn the other hand, filmmakers like David Fincher and Paul Thomas Anderson favor the slow, smooth, steady camera work that acts as the point of view for the audience. Slowing things down and using a gimbal or a Steadicam puts the viewer in the characters’ shoes and immerses them in the narrative world.But, if you want to slow things down even more, go for complete stillness. Set your camera up on a tripod, carefully compose the shot according to the space at hand, and let the story unfold right before a fixed lens.There’s No Right WayThe beauty of filmmaking is that every aspect of the production process offers both blessings and curses. In this instance, each camera move can work in any type of scene — the question is should it? Go ahead and shoot handheld as much as you want. The only thing that matters when it’s all said and done is whether or not the story is engaging. Everything we do as storytellers is about figuring out how to tell the most compelling story possible, no matter how you do it.Top image via welcomia.Looking for more filmmaking video tutorials? Check these out.Video Tutorial: Build Your Own $50 Car-Side Camera MountThe Benefits of Working with 4K Footage in a 1080 SequenceWhat Else Can You Do with Your 360° and VR Video Footage?Everything to Know About Layer Styles in After Effects7 Reasons Why You Should Be Using Blackmagic’s URSA Mini Pro From expansive dolly moves to intimate handheld shots, there’s a range of camera movements for every shot. But which one works best for the story?The bottom line is that camera movement should either cater to the story or get its motivation from the charters. Handheld, dolly, Steadicam, crane, and static shots all are tools to cater to the film, not detract from it. Understanding the origins of these shots can better your skills when it comes to capturing them on set.In this video, I’ve broken down several of the camera movements I use most frequently — and when it’s appropriate to use them.